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name : sbj
// Instructions
//
// 1. Set basic layout by:
//    setxkbmap -rules evdev -model jollasbj -layout cz
//
// 2. Set variant by:
//    setxkbmap -rules evdev -model jollasbj -layout cz -variant qwerty
//    In practice this is equivalent to:
//    setxkbmap -rules evdev -model jollasbj -layout cz_qwerty
//    However, the latter form isn't portable so always use the -variant option.
//
// 3. Set multilayout by:
//    setxkbmap -rules evdev -model jollasbj -layout "us,cz" -variant ",qwerty" -option grp:ctrl_shift_toggle
//    This sets the basic us layout active. You can switch to qwerty
//    variant of cz layout by pressing ctrl+shift.
//
// Pitfalls
//
// 1. Many to one mappings
//
// Higher level input method components don't necessarily handle many to
// one mappings correctly. They may assume that there exists only a one
// to one mapping between a hardware key and a symbol. Therefore you
// should take care not to introduce many to one mappings for keys that
// are going to be reverse mapped from a symbol to a hardware key.
//
// Currently at least the modifier keys are affected. Clients may set
// states, such as autorepeat, for hardware keys by reverse mapping a
// modifier symbol to a hardware key and then setting the state for the
// first hardware key that maps to the symbol. The correct way would be
// to modify the state of all hardware keys mapping to a given symbol.
//
// We are nice and keep the mappings one to one for clients that don't
// choose to handle many to one mappings.



default partial alphanumeric_keys
xkb_symbols "common" {
    include "pc(pc105)"
    include "jolla_vndr/sbj(common-keys)"

    // This section should not be included by any other section. It's
    // referenced only once by rule file to allow multiple layout
    // configurations.
};

partial hidden alphanumeric_keys
xkb_symbols "common-keys" {

    // These keycodes are beyond the X11 255 limit value so it would
    // only be valid for the use with SW which supports extended keycodes,
    // like xkbcommon.

    // generated from the headset, must always be in the map.
    key <I264>	{ [	XF86Phone							] };
};
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