=head1 NAME
Prima::Menu - pull-down and pop-up menu objects
=head1 SYNOPSIS
use Prima;
use Prima::Application;
my $window = Prima::Window-> new(
menuItems => [
[ '~File' => [
[ '~Open', 'Ctrl+O', '^O', \&open_file ],
[ '-save_file', '~Save', km::Ctrl | ord('s'), sub { save_file() } ],
[],
[ '~Exit', 'Alt+X', '@X', sub { exit } ],
]],
[ '~Options' => [
[ '*option1' => 'Checkable option' => sub { $_[0]-> menu-> toggle( $_[1]) }],
[ '*@option2' => 'Checkable option' => sub {}], # same
]],
[],
[ '~Help' => [
[ 'Show help' => sub { $::application-> open_help("file://$0"); }],
]],
],
);
sub open_file
{
# enable 'save' menu item
$window-> menu-> save_file-> enable;
}
$window-> popupItems( $window-> menuItems);
=head1 DESCRIPTION
The document describes interfaces of Prima::AbstractMenu
class, and its three descendants - Prima::Menu, Prima::Popup,
and Prima::AccelTable, all aimed at different targets.
Prima::AbstractMenu is a descendant of Prima::Component class,
and its specialization is handling of menu items, held in
a tree-like structure. Descendants of Prima::AbstractMenu
are designed to be attached to widgets and windows, to serve
as hints for the system-dependent pop-up and pull-down menus.
=head1 USAGE
=head2 Menu items
The central point of functionality in Prima::AbstractMenu-derived classes
and their object instances ( further referred as 'menu classes'
and 'menu objects'), is handling of a complex structure, contained in
C<::items> property. This property is special in that its structure
is a tree-like array of scalars, each of whose is either a description of
a menu item or a reference to an array.
Parameters of an array must follow a special syntax, so the property
input can be parsed and assigned correctly. In general, the syntax is
$menu-> items( [
[ menu item description ],
[ menu item description ],
...
]);
where 'menu item description' is an array of scalars,
that can hold from 0 up to 6 elements. Each menu item has six fields,
that qualify a full description of a menu item;
the shorter arrays are shortcuts,
that imply default or special cases. These base six fields are:
=over
=item Menu item name
A string identifier. Menu items can be accessed individually by their names,
and the following fields can be managed by calling elemental properties, that
require an item name. If not given, or empty, item name is assigned a string in
a form '#ID' where ID is the unique integer value within the menu object.
IDs are set for each menu item, disregarding whether they have names or not.
Any menu item can be uniquely identifed by its ID value, by supplying the '#ID'
string, in the same fashion as named menu items. When creating or copying menu
items, names in format '#ID' are not accepted, and treated as if an empty
string is passed. When copying menu items to another menu object, all menu
items to be copied change their IDs, but explicitly set names are preserved.
Since the anonymous menu items do not have name, their auto-generated names
change also.
If the name is prepended by special characters ( see below ), these characters
are not treated as part of the name but as an item modifier. This syntax is
valid only for C<::items> and C<insert()> functions, not for C<set_variable()>
method.
=over
=item C<-> - item is disabled
=item C<*> - item is checked
=item C<@> - item is using auto-toggling
=item C<?> - item is customly drawn
Expects C<onMeasure> and C<onPaint> callbacks in C<options>
=item C<(> and C<)> - radio group
Items marked with parentheses are treated as a part of a group, where only a
single item can be checked. Checking and unchecking happens automatically.
A group is only valid for the same level where it was opened on (i.e. submenus
don't inherit it). A group is automatically terminated on a separator item. If
that is not desired, mark it as C<(> too (consequent C<(> are allowed):
[ '(one' ... ]
[ 'two' ... ]
[ '(' ],
[ ')last' ... ]
When user hits an already checked item, nothing happens. However, when combined with
auto-toggling (i.e. marked with C<(@>), a checked item becomes unchecked, thus the
group can present a state where no items are checked, too.
See also: C<group>
=back
=item Menu text / menu image
A non-separator menu item can be visualized either as a
text string or an image. These options are exclusive to each other,
and therefore occupy same field. Menu text is an arbitrary string,
with with ~ ( tilde ) quoting for a shortcut character, that the
system uses as a hot key during menu navigation.
Menu image is a L<Prima::Image> object of no particular color
space and dimensions.
Note: tilde-marked character is also used in navigation for custom drawn menu
items, even though they not necessarily draw the text itself.
Menu text in menu item is accessible via the C<::text> property,
and menu image via the C<::image> property. These can not accept
or return sensible arguments simultaneously.
=item Accelerator text
An alternate text string, appearing together with a menu item
or a menu image, usually serving as a description to the hot key,
associated with a menu item. For example, if a hot key to
a menu item is combination of 'enter' and 'control' keys, then
usually accelerator text is 'Ctrl+Enter' string.
Accelerator text in menu item is accessible via C<::accel>
property.
NB: There is C<Prima::KeySelector::describe> function, that converts
a key value to a string in human-readable format.
=item Hot key
An integer value, combined from either C<kb::XXX> constant or
a character index with modificator key values ( C<km::XXX> constant ).
This representation format is not that informative as three-integer
key event format (CODE,KEY,MOD), described in L<Prima::Widget>.
However, these formats are easily converted to each other:
CODE,KEY,MOD is translated to INTEGER format by C<translate_key()>
method. The reverse operation is not needed for C<Prima::AbstractMenu>
functionality and is performed by C<Prima::KeySelector::translate_codes>
method.
The integer value can be given in a some more readable format
when submitting to C<::items>. Character and F-keys (from F1 to F16)
can be used literally, without C<kb::> prepending, and the modificator
keys can be hinted as prefix characters: km::Shift as '#',
km::Ctrl as '^' and km::Alt as '@'. This way, combination of
'control' and 'G' keys can be expressed as C<'^G'> literal,
and 'control'+'shift'+'F10' - as C<'^#F10'>.
Hot key in menu item is accessible via C<::key>
property. The property does accept literal key format,
described above.
A literal key string can be converted to
an integer value by C<translate_shortcut> method.
When the user presses the key combination, that matches to hot key
entry in a menu item, its action is triggered.
=item Action
Every non-separator and non-submenu item is destined to perform an action. The
action can be set either as an anonymous sub, or as string with name of a
method on the owner of a menu object. Both have their niche of usage, and both
are supplied with three parameters, when called - the owner of a menu object,
the name of a menu item, that triggered the action, and the menu checked status:
Prima::MainWindow-> new(
menuItems => [
['@item', 'Test',
sub {
my (
$window, # MainWindow
$item, # 'item'
$checked # MainWindow->men('item')->checked
) = @_;
}],
]
);
Action scalar in menu item is accessible via C<::action>
property.
A special built-in action can automatically toggle a menu item, instead of
an explicit call
$window->menu->toggle($item)
To achieve this, add '@' character to the menu item name (see L<"Menu item name">).
=item Options
At last, non-separator menu items can hold an extra hash in C<options> property.
The toolkit reserves the following keys for internal use:
=over
=item group INTEGER
Same as C<group> property.
=item icon HANDLE
Uses to replace default check mark bitmap on a menu item
=item onMeasure MENUITEM, REF
Required when custom painting is set. It is called when system needs to query
menu item dimensions. C<REF> is a 2-item arrayref that needs to be set with
pixel dimension.
=item onPaint MENUITEM, CANVAS, SELECTED, X1, Y1, X2, Y2
Required when custom painting is set. It is called whenever system needs to
draw a menu item. X1 - Y2 are coordinates of the rectangle where the drawing is
allowed.
=back
=back
Syntax of C<::items> does not provide 'disabled' and 'checked'
states for a menu item as separate fields. These states
can be set by using '-' and '*' prefix characters, as described above,
in L<Menu item name>. They also can be assigned on per-item
basis via C<::enabled> and C<::checked> properties.
All these fields qualify a most common menu item,
that has text, shortcut key and an action - a 'text item'.
However, there are also two other types of menu items -
a sub-menu and separator. The type of a menu items
can not be changed except by full menu item tree change
functions ( C<::items>, C<remove()>, C<insert()>.
Sub-menu item can hold same references as text menu item does,
except the action field. Instead, the action field is used for
a sub-menu reference scalar, pointing to another set of
menu item description arrays. From that point of view, syntax of C<::items>
can be more elaborated and shown as
$menu-> items( [
[ text menu item description ],
[ sub-menu item description [
[ text menu item description ],
[ sub-menu item description [
[ text menu item description ],
...
]
[ text menu item description ],
...
] ],
...
]);
Separator items do not hold any fields, except name.
Their purpose is to hint a logical division of menu items
by the system, which visualizes them usually as non-selectable
horizontal lines.
In menu bars, the first separator item met by parser is
treated differently. It serves as a hint, that the following
items must be shown in the right corner of a menu bar, contrary
to the left-adjacent default layout. Subsequent separator items
in a menu bar declaration can be either shown as a vertical
division bars, or ignored.
With these menu items types and fields, it is possible
to construct the described above menu description arrays.
An item description array can hold from 0 to 6 scalars,
and each combination is treated differently.
=over
=item six - [ NAME, TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU, DATA ]
Six-scalar array is a fully qualified text-item description.
All fields correspond to the described above scalars.
=item five [ NAME, TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU ]
Same as six-scalar syntax, but without DATA field.
If DATA is skipped it is C<undef> by default.
=item four [ TEXT/IMAGE, ACCEL, KEY, ACTION/SUBMENU ] or [ NAME, TEXT/IMAGE, ACTION/SUBMENU, DATA ]
One of two, depending whether last item is a hashref or not.
If not, same as five-scalar syntax, but without NAME field.
When NAME is skipped it is assigned to an unique string
within menu object.
Otherwise same as three-scalar plus DATA hashref.
=item three [ NAME, TEXT/IMAGE, ACTION/SUBMENU ] or [ TEXT/IMAGE, ACTION/SUBMENU, DATA ]
One of two, depending whether last item is a hashref or not.
In not, same as five-scalar syntax, but without ACCEL and KEY fields.
KEY is C<kb::NoKey> by default, so no keyboard combination
is bound to the item. Default ACCEL value is an empty string.
Otherwise same as two-scalar plus DATA hashref.
=item two [ TEXT/IMAGE, ACTION/SUBMENU ] or [ NAME, DATA ]
One of two, depending whether last item is a hashref or not.
If not, same as three-scalar syntax, but without NAME field.
Otherwise name with data reference. Useful for custom menu items that need at
least the C<'?'> flag in the NAME.
=item one and zero [ ]
Both empty and 1-scalar arrays indicate a separator
menu item. In case of 1-scalar syntax, the scalar value
is ignored.
=back
As an example of all above said, a real-life piece of code
is exemplified:
$img = Prima::Image-> create( ... );
...
$menu-> items( [
[ "~File" => [
[ "Anonymous" => "Ctrl+D" => '^d' => sub { print "sub\n";}], # anonymous sub
[ $img => sub {
my $img = $_[0]-> menu-> image( $_[1]);
my @r = @{$img-> palette};
$img-> palette( [reverse @r]);
$_[0]->menu->image( $_[1], $img);
}], # image
[], # division line
[ "E~xit" => "Exit" ] # calling named function of menu owner
]],
[ ef => "~Edit" => [ # example of system commands usage
...
[ "Pa~ste" => sub { $_[0]->foc_action('paste')} ],
...
["~Duplicate menu"=>sub{ TestWindow->create( menu=>$_[0]->menu)}],
]],
...
[], # divisor in main menu opens
[ "~Clusters" => [ # right-adjacent part
[ "*".checker => "Checking Item" => "Check" ],
[],
[ "-".slave => "Disabled state" => "PrintText"],
...
]]
] );
The code is stripped from 'menu.pl' from 'examples' directory
in the toolkit installation. The reader is advised to
run the example and learn the menu mechanics.
=head2 Prima::MenuItem
As described above, text and sub-menu items can be managed
by elemental properties - C<::accel>, C<::text>, C<::image>,
C<::checked>, C<::enabled>, C<::action>, C<::data>.
All these, plus some other methods can be called in an
alternative way, resembling name-based component calls
of L<Prima::Object>. A code
$menu-> checked('CheckerMenuItem', 1);
can be re-written as
$menu-> CheckerMenuItem-> checked(1);
Name-based call substitutes Prima::MenuItem object,
created on the fly. Prima::MenuItem class shares
same functions of Prima::AbstractMenu, that handle
individual menu items.
=head2 Prima::Menu
Objects, derived from Prima::Menu class are
used to tandem Prima::Window objects, and their
items to be shown as menu bar on top of the window.
Prima::Menu is special in that its top-level items
visualized horizontally, and in behavior of the top-level
separator items ( see above, L<Menu items> ).
If C<::selected> is set to 1, then a menu object
is visualized in a window, otherwise it is not.
This behavior allows window to host multiple
menu objects without clashing.
When a Prima::Menu object gets 'selected', it displaces
the previous 'selected' menu Prima::Menu object, and its items
are installed into the visible menu bar. Prima::Window
property C<::menu> then points to the menu object, and
C<::menuItems> is an alias for C<::items> menu class property.
Prima::Window's properties C<::menuFont> and C<::menuColorIndex>
are used as visualization hints.
Prima::Menu provide no new methods or properties.
=head2 Prima::Popup
Objects, derived from Prima::Popup class are
used together with Prima::Widget objects.
Menu items are visualized when the user pressed
the pop-up key or mouse buttons combination,
in response to Prima::Widget's C<Popup> notification.
If C<::selected> is set to 1, then a menu object
is visualized in the system pop-up menu, otherwise it is not.
This behavior allows widget to host multiple
menu objects without clashing.
When a Prima::Popup object gets 'selected', it displaces
the previous 'selected' menu Prima::Popup object.
Prima::Widget
property C<::popup> then points to the menu object, and
C<::popupItems> is an alias for C<::items> menu class property.
Prima::Widget's properties C<::popupFont> and C<::popupColorIndex>
are used as visualization hints.
A Prima::Popup object can be visualized
explicitly, by means of C<popup> method. The
implicit visualization by the user is happened only
if the C<::autoPopup> property is set to 1.
Prima::Popup provides new C<popup> method
and new C<::autoPopup> property.
=head2 Prima::AccelTable
This class is destined for a more limited functionality than Prima::Menu and Prima::Popup,
primarily for mapping key strokes to predefined actions.
Prima::AccelTable objects are never visualized, and
consume no system resources, although full menu
item management syntax is supported.
If C<::selected> is set to 1, then it displaces
the previous 'selected' menu Prima::AccelTable object.
Prima::Widget property C<::accelTable> then points to
the menu object, and C<::accelItems> is an alias for
C<::items> menu class property.
Prima::AccelTable provide no new methods or properties.
=head1 API
=head2 Properties
=over
=item accel NAME, STRING / Prima::MenuItem::accel STRING
Manages accelerator text for a menu item.
NAME is name of the menu item.
=item action NAME, SCALAR / Prima::MenuItem::action SCALAR.
Manages action for a menu item.
NAME is name of the menu item.
SCALAR can be either an anonymous sub or a method name,
defined in the menu object owner's name space.
Both called with three parameters -
the owner of a menu object, the menu object itself and
the name of the menu item.
=item autoPopup BOOLEAN
Only in Prima::Popup
If set to 1 in selected state, calls C<popup()> action
in response to C<Popup> notification, when the user
presses the default key or mouse button combination.
If 0, the pop-up menu can not be executed implicitly.
Default value: 1
=item autoToggle NAME, SCALAR / Prima::MenuItem::autoToggle SCALAR.
Manages autoToggle flag for a menu item. When set, C<checked> option is flipped
when user selects the item. Also, un the unchecked state the system displays an
empty check box icon where normally a check icon would appear, to hint the user
that an item is a toggle, despite being unchecked.
=item checked NAME, BOOLEAN / Prima::MenuItem::checked BOOLEAN
Manages 'checked' state of a menu item. If 'checked',
a menu item visualized with a distinct check-mark near
the menu item text or image. Its usage with sub-menu
items is possible, although discouraged.
NAME is name of the menu item.
=item data NAME, SCALAR / Prima::MenuItem::data SCALAR
Manages the user data scalar.
NAME is name of the menu item.
SCALAR can be any scalar value, the toolkit does
not use this property internally.
=item enabled NAME, BOOLEAN / Prima::MenuItem::enabled BOOLEAN
Manages 'enabled' state of a menu item. If 'enabled' is C<me::Grayed>, a menu
item visualized with grayed or otherwise dimmed color palette. If
C<me::Passive>, then the item is still disabled, but not grayed. If a sub-menu
item is disabled, whole sub-menu is inaccessible.
Default: C<me::Enabled>
NAME is name of the menu item.
=item group NAME, INTEGER / Prima::MenuItem::group INTEGER
If not 0, treated as a member of radio group with that number when checked.
I.e. if one of the group is checked, others are unchecked.
=item image NAME, OBJECT / Prima::MenuItem::image OBJECT
Manages the image, bound with a menu item. OBJECT
is a non-null Prima::Image object reference, with
no particular color space or dimensions ( because
of dimensions, its usage in top-level Prima::Menu
items is discouraged ).
C<::image> and C<::text> are mutually exclusive menu
item properties, and can not be set together, but
a menu item can change between image and text representation
at run time by calling these properties.
NAME is name of the menu item.
=item items SCALAR
Manages the whole menu items tree. SCALAR is
a multi-level anonymous array structure, with
syntax described in L<Menu items>.
C<::items> is an ultimate tool for reading
and writing the menu items tree, but often
it is too powerful, so there are elemental
properties C<::accel>, C<::text>, C<::image>,
C<::checked>, C<::enabled>, C<::action>,
C<::data> declared, that handle menu items
individually.
=item key NAME, KEY / Prima::MenuItem::key KEY
Manages the hot key combination, bound with a menu item.
Internally KEY is kept as an integer value, and get-mode
call returns integers only, but set-mode accepts
the literal key format - like, '^C', 'F5' strings.
NAME is name of the menu item, KEY is an integer value.
=item selected BOOLEAN
If set to 1, menu object is granted extra functionality
from a window or widget owner object. Different Prima::AbstractMenu
descendant provided with different extra functionalities.
In I<Usage> section, see L<Prima::Menu>, L<Prima::Popup>
and L<Prima::AccelTable>.
Within each menu class, only one menu object can be selected
for its owner.
If set to 0, the only actions performed are
implicit hot-key lookup when on C<KeyDown> event.
Default value: 1
=item submenu NAME, ARRAY / Prima::MenuItem::submeny ARRAY
Manages submenu, if present on the item. On reading, is equivalent
to C<get_items(NAME, 1)>. On writing, removes all items under NAME
and inserts new ones.
See also: L<is_submenu>.
=item text NAME, STRING / Prima::MenuItem::text STRING
Manages the text, bound with a menu item. STRING
is an arbitrary string, with '~' ( tilde ) quotation
of a hot key character. The hot key character is only used
when keyboard navigation of a pop-up or a pull-down menu
is performed; it has no influence outside menu sessions.
C<::text> and C<::image> are mutually exclusive menu
item properties, and can not be set together, but
a menu item can change between image and text representation
at run time by calling these properties.
=back
=head2 Methods
=over
=item check NAME / Prima::MenuItem::check
Alias for C<checked(1)>.
Sets menu item in checked state.
=item disable NAME / Prima::MenuItem::disable
Alias for C<enabled(me::Grayed)>.
Sets menu item in disabled state.
=item enabled NAME / Prima::MenuItem::enabled
Alias for C<enabled(me::Enabled)>.
Sets menu item in enabled state.
=item execute NAME
Calls the action associated with the menu item
=item find_item_by_key KEY
Finds items by the associated hot key combination
=item get_handle
Returns a system-dependent menu handle.
NB: Prima::AccelTable use no system resources, and
this method returns its object handle instead.
=item get_children NAME
Returns list of NAME's children
=item get_item NAME, FULL_TREE = 0
Returns items entry corresponding to NAME, with or without eventual full tree
of children items, depending on FULL_TREE flag.
=item get_item NAMES, FULL_TREE = 0
Returns immediate children items entries that have NAME as a parent, with or
without eventual full tree of children items, depending on FULL_TREE flag.
=item has_item NAME
Returns boolean value, whether the menu object has
a menu item with name NAME.
=item insert ITEMS, ROOT_NAME, INDEX
Inserts menu item inside existing item tree.
ITEMS has same syntax as C<::items>.
ROOT_NAME is the name of a menu item, where the insertion
must take place; if ROOT_NAME is an empty string, the
insertion is performed to the top level items.
INDEX is an offset, which the newly inserted items
would possess after the insertion. INDEX 0 indicates
the beginning, thus.
Returns no value.
=item is_separator NAME
Returns true if the item is a separator, false otherwise
=item is_submenu NAME
Returns true if the item has submenu, false otherwise
=item popup X_OFFSET, Y_OFFSET, [ LEFT = 0, BOTTOM = 0, RIGHT = 0, TOP = 0 ]
Only in Prima::Popup
Executes the system-driven pop-up menu, in location near
(X_OFFSET,Y_OFFSET) pixel on the screen, with items from C<::items>
tree. The pop-up menu is hinted to be positioned so that
the rectangle, defined by (LEFT,BOTTOM) - (RIGHT,TOP) coordinates
is not covered by the first-level menu. This is useful when a pop-up
menu is triggered by a button widget, for example.
If during the execution the user selects a menu item,
then its associated action is executed ( see C<action> ).
The method returns immediately and returns no value.
=item remove NAME / Prima::MenuItem::remove
Deletes a menu item from the items tree, and
its sub-menus if the item is a sub-menu item.
=item select
Alias for C<selected(1)>.
Sets menu object in selected state.
=item set_variable NAME, NEW_NAME
Changes the name of a menu item with NAME to NEW_NAME.
NEW_NAME must not be an empty string and must not be in a
'#integer' form.
=item toggle NAME / Prima::MenuItem::toggle
Toggles the checked state of a menu item
and returns the new state.
=item translate_accel TEXT
Locates a '~' ( tilde ) - escaped character in a TEXT
string and returns its index ( as ord(lc())), or 0
if no escaped characters were found.
The method can be called with no object.
=item translate_key CODE, KEY, MOD
Translates three-integer key representation into
the one-integer format and returns the integer value.
The three-integer format is used in
C<KeyDown> and C<KeyUp> notifications for Prima::Widget.
See L<Prima::Widget>
The method can be called with no object.
=item translate_shortcut KEY
Converts literal-represented KEY string
into the integer format and returns the integer value.
The method can be called with no object.
=item uncheck NAME / Prima::MenuItem::uncheck
Alias for C<checked(0)>.
Sets menu item in unchecked state.
=back
=head2 Events
=over
=item Change ACTION [, NAME [, VALUE ]]
Triggered when structure of the menu tree is changed. ACTION is the method call that triggered that action, and NAME
is the menu item namem, when applicable. If empty string, means root. VALUE is the new value, if applicable.
=item ItemMeasure ITEMID, REF
Called when system needs to query dimensions of a menu item that has custom
painting bit set. C<REF> is a 2-item arrayref that needs to be set with pixel
dimension.
See also: L<Options>
=item ItemPaint CANVAS, ITEMID, SELECTED, X1, Y1, X2, Y2
Called whenever system needs to draw a menu item that has custom painting bit
set. X1 - Y2 are coordinates of the rectangle where the drawing is allowed.
See also: L<Options>
=back
=head1 BUGS
Menu colors and fonts don't work on Windows and probably never will.
=head1 AUTHOR
Dmitry Karasik, E<lt>dmitry@karasik.eu.orgE<gt>.
=head1 SEE ALSO
L<Prima>, L<Prima::Object>, L<Prima::Widget>,
L<Prima::Window>